Komodofolk

"We were traveling through the thickets of the Qysinhao rainforest, next to the streams to find our way to the next village, when we were attacked. I can't help but keep thinking it was like an alligator attack, but the fiend simply sprang up and bit one of my compatriots in the arm before fleeing. My friend said it didn't hurt that bad, but the infection caused him to die within the next hour.

A lot worse than the mosquitoes, I might add."

--Erahadur Vuancul, Veritas Diplomat

Komodofolk Traits
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Komodofolk reach maturity arqund age 14 and rarely live longer than 60 years.

Alignment. Most komodofolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size. Komodofolk tend to grow about half a foot taller than humans, and their bulky muscles make them appear even larger. Your size is Medium.

Speed. Your base walking speed is 25 feet, and you have a swimming speed of 25 feet.

Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Infectious Saliva. Once per short rest, you can cause your bite to deal extra damage from the excessive bacteria in your mandibles. On a hit, the target must make a Consitition saving throw (DC = 8 + proficiency bonus + Constitution modifier). On a failed save, they take 2d6 poison damage and the bite causes the target to become poisoned until the beginning of your next turn. On a successful save, they take half as much damage and are not poisoned. This damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Ravenous Hunger. As part of a short rest, you can consume parts of a slain beast, dragon, monstrosity, or plant creature of size Small or larger. If you do this, you gain temporary hit points equal to half of your level + your Constitution modifier. You can do this once per long rest.

Hold Breath. You can hold your breath for up to 15 minutes at a time.

Hunter's Lore. You have proficiency in the Nature and Survival skills.

Tough Hide. You wear scales that are so resilient, they are seldom pierced. You may choose to use your Constitution modifier in place of your Dexterity modifier when determining AC. You cannot use this with the Barbarian's Unarmored Defense feature.

Languages. You can speak, read, and write Common and Draconic.