Sword Dancer

While many take up a blade to combat mighty foes and vanquish monsters, there is always an art to be born from any craft. Even with the most brutish of weapons, there are some that strive to make the display of combat admirable, even to those in the striking zone of the edge.

Sword Dancers are combatants that strive to enamor opponents with the whirl of weapons. They focus in being able to weave through a fight like a needle through fabric, piercing, bashing, and cutting foes when they least expect it. Their flurry of steel makes them extraordinarily hard to hit, and it’s not uncommon for some to come out of combat unscathed, having deflected every blow aimed towards them.

Martial Dance
Starting at 3rd level when you choose this archetype, you master your ability to weave through the battlefield majestically. When you take the attack action, you can entice one enemy within 30 feet. That target must succeed a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier) or can only move towards you and cannot target other creatures with attacks or spells until the start of your next turn. You can use this ability an amount of times equal to either your Strength or Dexterity modifier (your choice). You regain all uses at the end of a short or long rest.

Wind-Swept Weapons
At 7th level, any melee weapon you are proficient in receives the thrown property. Their range is 20/60. Additionally, any weapon that already has the thrown property you wield has their range doubled. You can use your item interaction to draw items equal to your number of attacks.

Swift Motion
At 10th level, you gain the versatility to not only entice foes but to strike back at them or dodge their strikes entirely. Whenever you use your Martial Dance ability, you can either gain the benefits of the dodge or disengage action.

Brush of the Blade
At 15th level, when the opportunity arises, you’re able to artfully string attacks together as if second nature. Whenever you make attack rolls against three or more separate creatures in one attack action, you can use Martial Dance without expending a use.

Flourish Finale
At 18th level, the swiftness and fluidity you exemplify on the battlefield is brought together in one devastating finale. Once per short or long rest, you can use this ability as an action. For every five feet you move, you may make one melee attack against a target within range, to a maximum of six attacks.