Whedabra

"It seemed like I was walking into a city marked by plague. I was admittedly afraid to walk near them, worried I'd catch what they have. However, one kindly walked up to me and said, 'Don't worry, stranger. You can't catch what we have unless you live here for years.'

''I suppose it doesn't need to be said, but that didn't quite put me at ease. It didn't matter, though. Even with their staggeringly small supply, they fed me bread and water. The bread was filled with weevils and the water tasted stagnant, but it kept me alive."''

--Turth Ravenstriker, Totha Kingdom Runaway Fugitive

From All Casts
As any creature could catch a disease, so to can any creature become Whedabra. The most common of such are humans, as their natural willpower has allowed them to overcome the odds. However, other races survived within the regions of Yaogil before it was fragmented from the mainland. Dwarves and half-orcs were tough to survive the harsh environment, and dragonborn were able to overpower most anything that needed to be subdued. All of these races, plus more, become one in the same under the wave of darkness.

Weak But Resilient
Despite their crude upbringing, Whedabra are found to be both extremely hardy and fragile creatures. Their ability to resist the miasma naturally has baffled all manners of scientists and arcanists, and many Greylight cities have looked towards them to see if there was a way for everyone to survive in the darkness. Against other diseases, however, Whedabra fall victim to flu and other mundane ailments frequently. The dichotomy of resilience against natural vs created diseases continues to confuse people across Mura.

Whedabra Traits
As you all grew in the same corrupted fields, you share similar abilities with others that are claw-touched.

Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.

Age. Whedabra mature at the same rate as their original race, but live for about half as long.

Alignment. Whedabra have found only agony in a majority of their life, and most tend to strive to save that pain from others. Most Whedabra are good, with no consistent lean towards law or chaos. However, some are wholly tainted by the land, and become chaotic evil.

Size. Whedabra are the same height and weight as their original race, but no small race is able to live through the struggle of Yaogil's corruption. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Frail. You are susceptible to diseases, and have disadvantage on saving throws against them.

Books of the Controlling Lord. You have proficiency in the Arcana and History skills.

Dark Magic. Your exposure to Tulin's dark radiance has some benefits, as it allows you to easily bend the weave in your favor. You are able to cast the Chill Touch cantrip at will. At 3rd level, you are able to cast False Life as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. At 5th level, you are able to cast Ray of Enfeeblement once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and two other languages of your choice.