Path of the Silent

Though most barbarians show their rage through passionate battlecries and violent strikes, some have a quiet fury boiling inside of them. Normally gentle or shy, a foe quickly realizes that they should beware the wrath of a quiet warrior.

The Silent are commonly those that have learned to control their intense anger and attempt to constructively use this destructive force. Some may temper their resolve just enough to maintain a level head, while others will use the violent urges to strengthen their surgically precise attacks.

Quelled Fury
Starting when you choose this path at 3rd level, when you enter your rage, your anger becomes subdued, turning the fury inside into an intense focus. Until the rage ends, when you hit a creature with a melee weapon attack, you may choose to put one of several marks on them. The marks are listed below, and each last until the end of your next turn. You cannot put a mark on a creature that already has one.

Cripple. Striking pressure points and sensitive areas, the enemy struggles to respond to your blows. The creature receives a -2 to their next attack roll before the mark fades. This penalty increases by an additional -2 for each hit after the first.

Debilitate. Aiming at joints of the opponent, they will not be able to attack with as much force. A creature marked deals decreased damage on their next hit before the mark fades. This decrease is equal to half of the damage dealt by the attack that applied the mark. You cannot place this mark on more than one creature at a time.

Scatter. You analyze the defenses of the enemy, allowing you to better overcome future defenses. For each creature with a Scatter mark, your attacks gain a +2 to accuracy.

Weak Point. You expose a critical weakness in an opponent's defenses. When you hit a creature marked with this, they take additional damage equal to your rage bonus.

Outburst
At 6th level, you learn how to let out your pain and destruction in quick bursts. While you are raging and you hit a creature, you can choose to end your rage. If you do this, the hit is an automatic critical hit. Additionally, you cannot rage again for one minute. During this time, your first hit each turn still deals additional damage equal to your rage bonus.

Controlled Breathing
At 10th level, your intense focus against your enemies hones in, and you are able to eliminate openings against you. When you use Reckless Attack, the first creature you hit does not have advantage on attacks against you unless they gain it from another source. If you hit the same creature more than once while benefitting from Reckless Attack, the creature has disadvantage on their next attack roll.

Expert Exploit
At 14th level, your ability to control your rage hits a fever pitch, and you use it to deliver precise blows. You can now apply two marks simultaneously with one attack a number of times equal to your proficiency bonus. You regain all uses after a short or long rest.