Crafting Materials

Each weapon or set of armor can be constructed using the basic crafting rules presented here.

For each material, there is a cost adjustment for weapons and armor respectively and a weight multiplier. This is applied to the weapon or set of armor you would like to create with that material. For example, if you would like to make a Dwarven Metal dagger, it would cost 251 gp and would weigh 1.5 lbs. If you would like to make half plate out of Dwarven Metal, it would cost 2250 gp and weigh 60 lbs. Additionally, the weapon cost is how much gold 20 pieces of ammunition of that material would cost.

Adamantine
This metal ore is renowned for its durability. Designed to combat creatures made of stone and metal, adamantine is a bit heavy but can withstand even the most devastating of strikes. When a weapon is made of this material, it is considered a +1 weapon. This changes to +3 when used against constructs or inanimate objects. When made into armor, critical hits become normal hits.

Alloy
A lightweight alluminum design, useful for ranged weapons. Originally designed by ARC, this was specifically made to made sturdier firearms. When made into a ranged weapon, it grants +1 to accuracy. When made into medium armor, increases the maximum Dexterity bonus by 1, to a maximum of +3.

Carbon Steel
An expertly treated metal that has both flexibility and resilience. When a melee weapon is made of this material, it deals your ability modifier as damage twice instead of once if you have advantage on the attack. If it is made into armor, you can add your Dexterity modifier to your AC, even if you normally already add it, if you take the dodge action.

Chameleum
Camouflaging cloth made from trees and vines in Wysvern. These plants change constantly throughout seasons and weather conditions, and they have been harvested to make a cloth that can change at will. When applied over armor, grants advantage to Persuasion, along with Stealth checks if you're standing still.

Chrome-moly
A particularly tough, smooth steel. This metal was also developed by ARC, originally designed for airship parts. When made into a ranged weapon, it doubles the range of the weapon or increases the range by 50/200, whichever is less. If made into medium or heavy armor, it no longer grants disadvantage on stealth checks.

Cold Iron
Iron forged and molded by only the most knowledgable smiths and mages. Cold Iron is created straight from the ore or meteorites, without the aid of heat or great pressure. Weapons made from cold iron are treated as +1 weapons, or +2 if attacking a fey or shapechanger. On a hit, the creature struck is targeted with a 3rd level dispel magic, only dispelling illusions and shapechanges, using your Strength or Dexterity as the spellcasting modifier. When armor is made from it, it counts as +1 armor, and you have advantage against enchantment spells or being charmed.

Dwarven Metal
Heated and tempered in the Grand Halls of Pyre, this metal is designed for warfare. When made into weapons, it becomes a +1 weapon, and the damage die increases by 1 step (if it is 1d12 or 2d6, add 1d4 to damage). If it is made into armor, it is +1 armor, and you have advantage on any check or saving throw to avoid being moved.

Elysine
Previously called sunmetal, Elysine is found at the peak of Lake Celestial. It has innate restorative properties and some resistance against the miasma. When forged into a weapon, it becomes a +1 weapon that deals an extra damage die of radiant damage. When forged into armor, it becomes a +1 armor that grants immunity to weak miasma zones and doubles the amount of health restored during a short rest to anyone within 30 feet.

Gunmetal
When a firearm is made out of this material, if you misfire on an attack roll, roll a d4. On a 1 or a 2, you can reroll the attack roll. If medium or heavy armor is made from this material, reduce all damage from bludgeoning, piercing, and slashing weapons by 1.

Lightning Wisp Silk
Woven from a rare caterpillar in Qysinhao, this cloth has exceptional abilities in channeling and storing arcane energy. If fashioned into a weapon's structure, it functions as a ring of spell storing, except it can only hold 3 levels instead of 5. If armor is made from it or covered in it, you have advantage on saving throws against spells of level 5 or lower.

Mithral
An extremely lightweight material used to replace heavy parts. A weapon made of mithral loses the heavy quality. If it normally isn't heavy, it becomes light. Mithral armor does not suffer from stealth disadvantage nor does it restrict users based on Strength score.

Petan Cloth
Weightless cloth from the Elemental Plane of Air and Wysvern, this material is used by flying creatures and spellcasters. When light armor is made out of petan cloth, you gain a flying speed of 10 feet and your base movement speed is increased by 5 feet. If you already have a flying speed, it increases by 10 feet.

Riondite
A sharp but brittle metal, it is the defining export of the Rioncha Archipelagoes. Weapons made from riondite are treated as +3 weapons, but shatter irreparably after 10 attacks. Ammunition created from riondite are treated as magical for the purpose of overcoming damage resistance, and deal maximum weapon damage on a critical hit.

Yanauleum
Known as starmetal in many areas, the material used for Greylights is also very potent for weapons and armor. Yanauleum weapons are treated as +2 weapons, grant immunity to miasma to the wielder, and deals two additional weapon damage dice on a critical hit. Armor made out of Yanauleum is treated as +2 armor, grants immunity to miasma to all creatures with 30 feet, and blinds attackers for 1 round if they roll a 1 on their attack roll against you.